Campaign
Cross each page, find the special coins, and earn your way to the next one.
For iOS, macOS and Android
One tap. Off you go.
A ballpoint runner with a page to cross. Leap over red ink, kick off walls, and follow the coins beyond the easy line.
Live on the App Store now. Android is finished and submitted, pending Play Store review.

the trailer
iPhone + Mac
Gameplay scenes from iOS and macOS. Trailer delivered at 60 FPS.
A runner drops into a narrow shaft and kicks off the wall. The page changes from portrait to landscape during a climb. A bubble carries the runner back from red spikes. The runner follows coins over a drop, stomps a walker, and reaches a torn page edge. On-screen text: Portrait. Landscape. Up to 120 FPS on supported hardware and displays. doodle-run. iPhone + Mac.
The soundtrack contains the game's jump, coin, impact and bubble sounds. There is no speech.
turn the page
A page that fits your hands. Play upright or turn the page sideways, with native layouts for both and the same one-press moves.
Tap on iPhone or Android. Click or press Space on Mac; Android also supports keyboard and D-pad input.
frame rate
Quick jumps. Long drops. A notebook that keeps moving.
Existing iPhone and Mac builds support up to 120 FPS on supported hardware and displays. Android requests the display’s highest supported refresh rate; physical-device measurements are pending.
three ways to play
Cross each page, find the special coins, and earn your way to the next one.
A new stretch of paper keeps coming. Collect coins and see how far you get.
No walkers. No final mark. A bubble brings you back when you miss, and the run carries on.
highlights



cont. in doodle